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PostPosted: Tue Mar 20, 2012 10:40 pm 
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Hello,
I have gotten Grim Fandango to run but it is in the small window (not windowed, but low res), not fullscreen.
I found residualvm.ini, but opened it and found that fullscreen is already set to 'true'.
I am on Windows 7 64 Bit and again, the game seems to run fine, sound etc. The only issue I have is that fullscreen is not active.
I am running it on a Geforce GTX 560TI (SLI is active, but I don't think that would have an affect on it.)
Thank you very much.
-Reis


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PostPosted: Wed Mar 21, 2012 1:46 am 
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Solved:
I had to toggle Hardware Acceleration on and off a couple times but it works.


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PostPosted: Tue Oct 07, 2014 2:29 am 
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I can't get this to work. Windows 7, have the .ini file, it was already on fullscreen=true but still no fullscreen. What to do? :(((

Edit:
reismahnic wrote:
Solved:
I had to toggle Hardware Acceleration on and off a couple times but it works.

And I also tried this. Didn't work :(


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PostPosted: Wed Oct 08, 2014 2:59 pm 
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Which version of ResidualVM are you using?
Can you launch other games in a 640x480 resolution?
Does the log say anything?


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PostPosted: Thu Oct 09, 2014 8:20 pm 
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Botje wrote:
Which version of ResidualVM are you using?
Can you launch other games in a 640x480 resolution?
Does the log say anything?

Hey Botje, thanks for the reply!

I am using version 0.1.1 and I don't have any other games to try out unfortunately.

The "log"... is that the same as the "Status Window"?

Image


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PostPosted: Fri Oct 10, 2014 8:54 am 
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Very strange that the menu options do not work.
You can test whether your system supports 640x480 fullscreen with, for example, the Cube engine (http://cubeengine.com/cube.php).

If that works, can you remove your residualvm.ini, re-add the game, set it to fullscreen and try again?
If that still fails, please try again with a daily build (http://www.residualvm.org/downloads/#daily).


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PostPosted: Sat Oct 11, 2014 8:33 am 
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Botje wrote:
Very strange that the menu options do not work.
You can test whether your system supports 640x480 fullscreen with, for example, the Cube engine (http://cubeengine.com/cube.php).

If that works, can you remove your residualvm.ini, re-add the game, set it to fullscreen and try again?
If that still fails, please try again with a daily build (http://www.residualvm.org/downloads/#daily).

The Cube engine link didn't work. I removed the .ini file and re-added the game, didn't work. The daily build didn't work either, and froze my computer when I tried to Quit Game...

Oh well, I guess I won't be playing Grim Fandango then.


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PostPosted: Sat Oct 11, 2014 1:45 pm 
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Or you could try again when This pull request gets merged.


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PostPosted: Sat Dec 06, 2014 6:18 pm 
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Augustus: Can you try again with a new daily build (as of 04/12)?
We recently merged code that allows ResidualVM to render fullscreen at your desktop resolution.
Hopefully that fixes your problem.


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PostPosted: Sat Dec 06, 2014 11:10 pm 
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Botje wrote:
Augustus: Can you try again with a new daily build (as of 04/12)?
We recently merged code that allows ResidualVM to render fullscreen at your desktop resolution.
Hopefully that fixes your problem.

When I try that build the game doesn't even start. ResidualVM closes and I can't see either RVM or Grim Fandango in the running processes in task manager. I managed to take the following screenshot before it closes down:

Image


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PostPosted: Sun Dec 07, 2014 10:10 am 
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There should be a residualvm.log in your home directory somewhere (for me it's C:\Users\Dries\AppData\Roaming\ResidualVM\Logs). Does that contain anything more?

Also, one thing that surprised me about your screenshot is that your OpenGL renderer appears to be Intel. I thought you said you had an NVIDIA card? Can you try forcing the NVIDIA card somehow?

Thanks for sticking around to debug this, hopefully we can make it work for your system.


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PostPosted: Sun Dec 07, 2014 12:42 pm 
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Botje wrote:
There should be a residualvm.log in your home directory somewhere (for me it's C:\Users\Dries\AppData\Roaming\ResidualVM\Logs). Does that contain anything more?

Also, one thing that surprised me about your screenshot is that your OpenGL renderer appears to be Intel. I thought you said you had an NVIDIA card? Can you try forcing the NVIDIA card somehow?

Thanks for sticking around to debug this, hopefully we can make it work for your system.

This is from the log:

Quote:
[2014-11-07 00:12:56] ResidualVM 0.2.0git73c9fda (Dec 5 2014 08:28:42)
[2014-11-07 00:12:56] Vorbis MP3 RGB zLib MPEG2 Theora FreeType2 JPEG PNG
[2014-11-07 00:12:56] --- Log opened.
[2014-11-07 00:13:24] INFO: OpenGL Vendor: Intel
[2014-11-07 00:13:24] INFO: OpenGL Renderer: Mobile Intel(R) 4 Series Express Chipset Family
[2014-11-07 00:13:24] INFO: OpenGL Version: 2.1.0 - Build 8.15.10.1994
[2014-11-07 00:13:24] INFO: OpenGL Red bits: 8
[2014-11-07 00:13:24] INFO: OpenGL Green bits: 8
[2014-11-07 00:13:24] INFO: OpenGL Blue bits: 8
[2014-11-07 00:13:24] INFO: OpenGL Alpha bits: 8
[2014-11-07 00:13:24] INFO: OpenGL Z buffer depth bits: 24
[2014-11-07 00:13:24] INFO: OpenGL Double Buffer: 1
[2014-11-07 00:13:24] INFO: OpenGL Stencil buffer bits: 8

I have one of those integrated graphics cards and cannot really do anything about that. I don't even know what NVIDIA is. :P

And no problem, I'll stick around for as long as it takes. :)


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PostPosted: Sun Dec 07, 2014 2:57 pm 
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Oh, I confused you with the original author of this thread. Which integrated chipset do you have and what driver version?


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PostPosted: Sun Dec 07, 2014 9:04 pm 
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Botje wrote:
Oh, I confused you with the original author of this thread. Which integrated chipset do you have and what driver version?

It's the "Mobile Intel(R) 4 Series Express Chipset Family" lol. I honestly don't know more than that. :P


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PostPosted: Mon Dec 29, 2014 12:01 am 
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Augustus wrote:
Botje wrote:
Oh, I confused you with the original author of this thread. Which integrated chipset do you have and what driver version?

It's the "Mobile Intel(R) 4 Series Express Chipset Family" lol. I honestly don't know more than that. :P

^ I assume this wasn't helpful. That's all there is to it. It's one of those integrated graphics cards that came with the laptop. Never upgraded it in any way.


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