Well, the ideal should be aiming for 16:9 high resolution backgrounds, don't you think?
We are working on that. Check "Widescreen" topic or: http://www.grimwidescreen.com/
Hack GF Remastered to allow custom resolution backgrounds and aspect ratios.
It took 15 years for people here to develop apps for editing GF resources. It took 9 years to make Residual run GF in playable mode. Kavehth actually managed to do this what you're talking about... but see my next paragraph:
Regenerate the geometry with the information from the zbuffers as reference, like kavehth is doing. Find texture artists. Retexture the scenarios using the high resolution geometry
It took 3 years for GF team at Lucasarts with Lucasfilm & ILM resources to do this. For 3 years, every day, sometimes 10hrs a day, a team of designers. They were paid. We are currently small group of fans who does this as a hobby. It will never get done and it would never look like original in HD.
It seems DF are probably going to leave Grim Fandango Remastered in the state it's currently in
Yes, but they did a good job: re-released a 15 year old game on multiple platforms with new music and commentary, high-poly 3D models, with official P&C support and never before seen concept art gallery.
Unfortunately ResidualVM is not going to, and probably never will, offer support for Grim Fandango Remastered, which means that any changes made to that version will be done without ResidualVM.
The original aim of Grim Fandango Deluxe was to increase the quality of the textures, improve the 3D models, and up the game's resolution... most of these things have been done by DF in GFR.
Yes... but Deluxe project did it too! We already have Year1 Manny & Glottis in high-poly models with hd textures. Tobias even made p&c mod. Botje made widescreen mod. Only thing left is upping the rez.
What else? And should we focus on Grim Fandango Remastered now? What do you think?
Well, Kavehth tried to replace Remastered backgrounds with HD ones... he had no luck, ran into some bugs. But maybe he should tell us his opinion personally. But even with cracked Remastered we will never recreate 400+ backgrounds in Wide HD.
The max-max scenario is:
someone cracks the Remastered version to show wide addons on the sides. Backgrounds remain the same in low res, but at least you get everything + widescreen.
The min-max scenario is:
Residual gets "official" (main branch) support for:
- widescreen mod (done by Botje) & addons (in progress by me)
- P&C mod (done by Tobias)
- better quality models and textures (in progress by Nitrus, Blacksad and Johnny)
Also, not sure if legally & technically achievable but:
- replacing original audio by ripping Remastered and repacking the LAB files
So yeah: 2 options, and wide addons cover both, I'm gonna keep working on those. Maybe DF releases a patch, or GOG adds support for user mods like they did with EVERYTHING ELSE
P.P.S. When will all these mods be merged in the Residual main branch? Also, some support for controlling these mods would be nice, some menu option to turn P&C mod on/off, turn wide addons on/off, turn new models on/off...