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PostPosted: Tue Mar 20, 2012 6:25 am 
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Ah, quick update. While I was examining the model I converted the head to triangles in Blender before exporting, and this is what stopped the lighting issue (for whatever reason).

In Blender edit the head mesh and press CTRL-T to convert it to triangles.


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PostPosted: Tue Mar 20, 2012 10:13 am 
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Location: aka ThunderPeel2001
Yes, it was the 3rd one:

"3rd: Manny with 3d tie and collar and square fingers. 2043 quads"

If someone wants to upload a new .obj I'll replace it in the DATAUSR.LAB file. Failing that, I'll try to do it myself when I get a chance.


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PostPosted: Tue Mar 20, 2012 12:23 pm 
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Okay, here it is. mannysuit.3do

It looks great. I think it's the 3d collar and tie that really sells it. :D


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PostPosted: Tue Mar 20, 2012 7:41 pm 
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cplhenshaw wrote:
Okay, here it is. mannysuit.3do

It looks great. I think it's the 3d collar and tie that really sells it. :D


Done! I agree, it looks great!

Image

Here the file:
http://www.thunderpeel2001.com/grim/DATAUSR.lab

Now we just need to figure out his facial animation.


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PostPosted: Tue Mar 20, 2012 7:49 pm 
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Hello, I'm new!
I was curious, do you have plans to alter the game's animation in any way?


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PostPosted: Tue Mar 20, 2012 8:11 pm 
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reismahnic wrote:
Hello, I'm new!
I was curious, do you have plans to alter the game's animation in any way?


Hello! Nope. None whatsoever.


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PostPosted: Tue Mar 20, 2012 9:22 pm 
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JohnnyWalker2001 wrote:
cplhenshaw wrote:
Okay, here it is. mannysuit.3do

It looks great. I think it's the 3d collar and tie that really sells it. :D


Done! I agree, it looks great!

Image

Here the file:
http://www.thunderpeel2001.com/grim/DATAUSR.lab

Now we just need to figure out his facial animation.



That looks amazing! Now we're talking.


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PostPosted: Tue Mar 20, 2012 10:03 pm 
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The response we're getting from this is fantastic. Great job on the model, Blacksad! You should be proud!

If we can get to the bottom of Manny's facial animation, then we'll really be in business.

One thing I noticed playing with this new Manny: He really lends himself to upping the game resolution. Now with all the extra detail, it'd be great to be able to appreciate it fully.


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PostPosted: Tue Mar 20, 2012 10:20 pm 
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JohnnyWalker2001 wrote:
reismahnic wrote:
Hello, I'm new!
I was curious, do you have plans to alter the game's animation in any way?


Hello! Nope. None whatsoever.


Great! Haha that's basically exactly what I wanted to hear.
Wish I could help but my 3D skills are hardly acceptable; with that said, I can't express how happy I am that this is finally being done. I'm excited to think that one day I can play one of my all time favorite games with remastered visuals.
Thank you!


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PostPosted: Tue Mar 20, 2012 10:34 pm 
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Yay. Looks cool with the new textures :)

I did some tweakings today. Thumbs were pointing through the sleeves. I didn't like the shading beneath the collar, so i mapped the area onto the black part of the chest image. The chin is a problem. Sometimes its intersecting with the shoulder. This is already a problem of the original model. I made some tiny changes on the chin and shoulders, but its still there. If we move up the head, i'm afraid that the speaking animation would get twisted.


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PostPosted: Wed Mar 21, 2012 12:14 pm 
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Posts: 22
JohnnyWalker2001 wrote:
cplhenshaw wrote:
Okay, here it is. mannysuit.3do

It looks great. I think it's the 3d collar and tie that really sells it. :D


Done! I agree, it looks great!

Image

Here the file:
http://www.thunderpeel2001.com/grim/DATAUSR.lab

Now we just need to figure out his facial animation.


Wow, this looks amazing. This picture could provide a good advertisement for your project.


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PostPosted: Wed Mar 21, 2012 2:19 pm 
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Blacksad wrote:
Yay. Looks cool with the new textures :)

I did some tweakings today. Thumbs were pointing through the sleeves. I didn't like the shading beneath the collar, so i mapped the area onto the black part of the chest image. The chin is a problem. Sometimes its intersecting with the shoulder. This is already a problem of the original model. I made some tiny changes on the chin and shoulders, but its still there. If we move up the head, i'm afraid that the speaking animation would get twisted.


Yeah, forget about his chin. It's so minor, and it happened with the original, as you said.

It's great!

Now: Glottis :-D


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PostPosted: Wed Mar 21, 2012 2:41 pm 
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cplhenshaw wrote:
It looks great. I think it's the 3d collar and tie that really sells it. :D


Me too. :D


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PostPosted: Wed Mar 21, 2012 3:11 pm 
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Joined: Mon Sep 05, 2011 5:13 pm
Posts: 97
The Grim Fandango characters are so iconic and memorable that any artistic deviation in redesign would alienate them and they would cease to be the characters we loved.

What Blacksad has done is perfect. The same character - only with more polygons. Of course the fingers, tie and collar are excellent because they were in the original version, but now they're better, a subtle addition.

Then again, some people here want to see more "realistic" Manny: the one who's bones look like real bones. And for me that would ruin the artistic and visual feel of the game, they need to be like paper mache.

Now can someone unlock the resolution and fix the animation? Are the normals and facial animation still broken in new redesigned models?


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PostPosted: Wed Mar 21, 2012 3:22 pm 
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Location: Belluno, Italy
This is great! Great but not perfect though :). Manny has a grey line that passes below his right eye, making him look really tired ;). Can we get rid of that?


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