Over at the SCUMMVM forums, naturally great sport is made of idle speculation about what kinds of other, not-currently-supported games might lie within their project's scope and perhaps someday be brought in under its umbrella.
This daydreaming irks the project developers to no end since the fanboys know what they want, but of course have nothing to offer to further their wishes; all they can contribute to the project is a list of demands and lots of impatience.
That said, the lists have some use, to help determine where the project's scope is or wants to be, as proscribed by genre or convenience (eg. a shared engine with a supported game.)
For instance, there's excitement that ResidualVM might someday support Escape from Monkey Island on account of adventure game genre and engine similarities with Grim Fandango. People might similarly be intrigued at the possibility of someday supporting Lucasfilm's Sith engine on which GrimE was ostensibly based, allowing (with backbreaking work) play of such titles as Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars: Droid Works, and maybe even Indiana Jones and the Infernal Engine. Or those might all get thrown out the window as falling outside the adventure game scope.
Lists can also be useful and inspiring toward suggesting future avenues of investigation; one must of course first be aware of a game to want to support it, but getting it in your sights can be the first step toward determining if use can be made of other work others have done in attempts to virtualize old 3D adventure games. It can prompt research into rights and ownership and, on occasion, the sharing of original source code and enhanced game assets beyond the game's original capabilities.
So let's join me and dream for a few minutes.
Myst 3: Exile gets bandied about as a good potential candidate for someday future support here in Residual. It was made by Presto and hence doesn't share engine resources with earlier or later Myst games, but perhaps with other Presto games such as the Journeyman Project series or Star Trek: Hidden Evil using the Sprint engine.
I see talk here about two series of 3D adventure games by French companies, Adeline's Little Big Adventure series and Infogrames' Alone in the Dark series which began with many of the same developers. If supported, engine hooks might be found suggesting fruitful investigation into Adeline's work in Time Commando and Fade to Black (or not, if they are deemed to fall out of scope of the project's genre restrictions -- though sometimes, games which are out of scope but "easy" to support end up included anyhow 8) The AITD games, if someday supported, might also point at support for Time Gate: Knight's Chase, which is based on their engine.
As adventure games jumped from 2D to 3D, so too series supported by SCUMMVM sprouted 3D sequels which fall out of their scope but potentially in the scope of this project: it brings us Simon the Sorcerer 3D from Adventuresoft, Discworld Noir, and Broken Sword 3: the Sleeping Dragon (which might, or might not, yield hooks to other Revolution-developed contemporary games such as Gold and Glory: the Road to El Dorado, and In Cold Blood.)
Also there is interest in Sierra's Gabriel Knight 3 and its G-Engine, as well as its King's Quest 8 and its respective 3D engine (which leads to speculation about versions of Dynamix's "3space" engine which it was to have used, which was used elsewhere in a range of flight simulators and mech combat games -- out of scope here for genre reasons -- but also in vehicular parts of the 2D adventure Heart of China and perhaps earlier games like David Wolf. 3space could have applications in some way from games as early as Stellar 7 straight through to Torque games today.)
There's speculation about the suitability of Access' Tex Murphy games -- Under a Killing Moon, Overseer, the Pandora Directive. On a sci-fi tangent, I've also seen people here discussing Westwood's Blade Runner, which runs on a voxel engine.
Also seen mentioned: The Longest Journey
Then the slope gets slipperier, with "if you're interested in supporting game X, why not game Y that is very similar to X?" The AITD games, for instance, inspired a few that look and play very similarly, such as Psygnosis' City of Lost Children and Ecstatica 1 & 2. (Also: Capcom's entire PS1 roster of Resident Evil games and its engine derivatives such as Dino Crisis and Onimusha.)
I saw discussion here about how it would be nice to support Telltale's adventure games, but that they would be likely quite uncooperative 8)
Finally, a frequent hobby in the SCUMMVM forums is to dismiss suggestions of games proposed under their umbrella, saying that it would be more under Residual's scope. A quick survey reveals a pile of suggestions:
* Diablo (a controversial proposition, due to its non-adventure-gameplay. Also a pile of clones that work very similarly.)
* Runaway - a road adventure
* Azrael's Tear
* Ark of Time
* Quest for Glory 5
Anyhow, I'm sure this dreaming will be as unwelcome here as it is over on the SCUMMVM forums... I just can't help but make lists. Congratulations on the huge progress you have made on your core scope material and I look forward to seeing what the future holds for ResidualVM 8)