Yes but I would say that including the prequengine would be a better idea as the code for twin-e is a mess and not finished, prequengine isn't complete either but it is active. The prequengine is GPL (http://sourceforge.net/projects/prequengine
) it is also going to be used for a fan game prequel to Little Big Adventure/Relentless (http://lbaprequel.xesf.net/
) the same person has started work on an LBA2 engine reimplementation (http://sourceforge.net/projects/lba2engine/
) but this is on hiatus until the LBA1 engine reimplementation is completed.
Also, it's usually known as Relentless: Twinsen's Adventure in the US for anyone who doesn't know it as Little Big Adventure. Anyone who played LBA2 will know that though, due to the fact that Little Big Adventure 2 was the only name for the sequel.
LBA2 was also known as Twinsen's Odyssey.
I don't care about how much code looks, it still need
adopted to scummvm common things.
By short look into source code of prequengine is not so clean and it use still buggy RE software renderer. twin-e use opengl for drawing so gfx is better adopted for our needs.
Anyway most important how far/well both engines play LBA1. I can't test unfornately twin-e, but from info, game is completable. Maybe anyone here know how both engines works ?
Regarding fan made remake, it seems to be diffrent game not compatible with LBA1 engine. So i'm not focusing on this one. Also it always can be adopted later time if will be enough similiar.
About LBA2 is early state and it seems quite different engine so it's out of option.