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PostPosted: Fri Sep 09, 2011 2:05 pm 
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Joined: Mon Sep 05, 2011 5:13 pm
Posts: 98
Adjusting the brightness doesn't work in ResidualVM. Anyone else has this problem?

I've cycled the software render value in *.ini file (true/false) and switched back and forth through the windowed mode, but nothing.

Image

Here's the log:
Code:
[2011-08-09 15:46:49] ResidualVM 0.0.7git (Sep  4 2011 16:01:06)
[2011-08-09 15:46:49] zLib 
[2011-08-09 15:46:49] --- Log opened.
[2011-08-09 15:47:05] WARNING: INFO: GL RED bits: 8!
[2011-08-09 15:47:05] WARNING: INFO: GL GREEN bits: 8!
[2011-08-09 15:47:05] WARNING: INFO: GL BLUE bits: 8!
[2011-08-09 15:47:05] WARNING: INFO: GL APLHA bits: 8!
[2011-08-09 15:47:05] WARNING: INFO: GL Z buffer depth bits: 24!
[2011-08-09 15:47:05] WARNING: INFO: GL Double Buffer: 1!
[2011-08-09 15:47:05] WARNING: INFO: GL Stencil buffer bits: 8!
[2011-08-09 15:47:07] WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
[2011-08-09 15:47:07] WARNING: L1_SetGamma, implement opcode, level: 1!
[2011-08-09 15:47:07] WARNING: !!!! Trying to call MakeSectorActive without a scene!
[2011-08-09 15:47:07] WARNING: !!!! Trying to call MakeSectorActive without a scene!
[2011-08-09 15:47:07] WARNING: !!!! Trying to call MakeSectorActive without a scene!
[2011-08-09 15:47:07] WARNING: !!!! Trying to call MakeSectorActive without a scene!
[2011-08-09 15:47:07] WARNING: !!!! Trying to call MakeSectorActive without a scene!
[2011-08-09 15:47:08] WARNING: SetActorFollowBoxes() not implemented!
[2011-08-09 15:47:08] WARNING: SetActorFollowBoxes() not implemented!
[2011-08-09 15:47:27] WARNING: L1_SetGamma, implement opcode, level: 1!
[2011-08-09 15:47:27] WARNING: L1_SetGamma, implement opcode, level: 1!
[2011-08-09 15:47:27] WARNING: L1_SetGamma, implement opcode, level: 1!
[2011-08-09 15:47:27] WARNING: L1_SetGamma, implement opcode, level: 0!
[2011-08-09 15:47:27] WARNING: L1_SetGamma, implement opcode, level: 0!
[2011-08-09 15:47:27] --- Log closed successfully.
I've looked and didn't find any brightness issues reported on GitHubResidualVM, so anyone who is registered there (since I'm not) feel free to report this one in.

Thanks in advance


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PostPosted: Fri Sep 09, 2011 5:36 pm 
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Joined: Wed Nov 24, 2010 2:44 am
Posts: 325
Known issue. SetGamma isnt implemented yet.


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PostPosted: Sat Oct 29, 2011 5:52 pm 
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Joined: Fri Oct 28, 2011 10:11 pm
Posts: 5
Yeah the textures on the characters look very dark at times so here's hoping the gamma adjustment will be fixed sometime soon.


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