It's not like anyone is going to complain that Manny's sleeve isn't a rectangle anymore
I guess I'm that guy...
Although I should clarify, I specifically meant Calaca marionettes - crude, blocky and squarish, with a boxy, hand-made carnival-float / papier mache toy sort of look. At least, that was always my impression, and I'm sure I remember reading an interview or designer diary or something back in the day that mentioned that that was what they were going for. Hence the really simplistic hands and so on. (I always assumed that was why Monkey Island 4 looked terrible - because they wrote it reusing a 3D engine that was originally designed for crude puppety models, and it really doesn't
fit the Monkey Island art style at all!)
I suppose it could be consistent with the original aesthetic intent if just
the characters actual bodies (the skeletons, and the demons' skins) stayed blocky and angular but the clothes they wear and other objects were made smoother and more realistic. That would actually correspond nicely with the cutscene where Meche takes her stocking off and it follows the shape of where the skin surface of her leg used to be, even though it's actually just hanging on empty space around the bone (I always thought that was a really
clever bit of art design!)