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 Post subject: ResidualVM for PS3 ?
PostPosted: Mon Sep 16, 2019 12:58 am 
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Joined: Sun Sep 15, 2019 8:16 pm
Posts: 1
Hi

Ive heard that its possible to run ResidualVM if we can port the tinygl renderer over to PS3 API

I got this beta/test build from bgk :
"This is a test build of ResidualVM for the PS3 I did a few years ago: https://ufile.io/de0v9vbq. It should run Grim Fandango using the software renderer. You'll see it does not run at full speed. Also the mouse cursor is not visible in the GUI, so you need to add the game in the configuration file, and start it using a keyboard. I suppose one way would be to write a renderer for the game using the PS3 graphics API."

my question is how we do this ?
someone is ready to help me ?


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