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 Post subject:
PostPosted: Fri Nov 02, 2012 5:05 am 
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Joined: Mon Oct 11, 2010 4:41 pm
Posts: 32
Ok I got Grim Fandango to load now.

My SGS 3 with Jelly bean seems to be full speed.

Any progress made towards overlays ?

It would be nice to have some more control options


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 Post subject:
PostPosted: Thu Nov 08, 2012 9:41 am 
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Joined: Fri Jul 15, 2011 1:13 pm
Posts: 12
Quote:
Ok I got Grim Fandango to load now.

My SGS 3 with Jelly bean seems to be full speed.

Any progress made towards overlays ?

It would be nice to have some more control options
I also have the blackscreen after the loading screen.
How did you solve this?

Thanks


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 Post subject:
PostPosted: Thu Nov 08, 2012 2:45 pm 
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Joined: Mon Oct 11, 2010 4:41 pm
Posts: 32
Quote:
Quote:
Ok I got Grim Fandango to load now.

My SGS 3 with Jelly bean seems to be full speed.

Any progress made towards overlays ?

It would be nice to have some more control options
I also have the blackscreen after the loading screen.
How did you solve this?

Thanks
Just wait about 1 minute it'll load ;)


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 Post subject:
PostPosted: Thu Nov 08, 2012 3:11 pm 
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Joined: Fri Jul 15, 2011 1:13 pm
Posts: 12
Owned by impatience.

It runs really well, very smooth.

However no way to move around :)


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 Post subject:
PostPosted: Thu Nov 08, 2012 5:26 pm 
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Joined: Mon Oct 11, 2010 4:41 pm
Posts: 32
Quote:
Owned by impatience.

It runs really well, very smooth.

However no way to move around :)
Exactly someone needs to spend . Hours and add overlays and this is 100% playable at near full speed


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 Post subject:
PostPosted: Fri Nov 09, 2012 2:14 pm 
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Joined: Fri Jul 15, 2011 1:13 pm
Posts: 12
Got it working :)

Bugs so far:

A save i made in the land of the living caused residual to crash.
In the petrified forest the tree wouldn't unbalance (got further by turning it on and off while in sync)

Just finished year one :D :D


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 Post subject:
PostPosted: Fri Nov 09, 2012 7:47 pm 
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Joined: Mon Oct 11, 2010 4:41 pm
Posts: 32
Quote:
Got it working :)

Bugs so far:

A save i made in the land of the living caused residual to crash.
In the petrified forest the tree wouldn't unbalance (got further by turning it on and off while in sync)

Just finished year one :D :D
What are u using for controls ?


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 Post subject:
PostPosted: Fri Nov 09, 2012 7:50 pm 
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Joined: Fri Jul 15, 2011 1:13 pm
Posts: 12
Quote:
Quote:
Got it working :)

Bugs so far:

A save i made in the land of the living caused residual to crash.
In the petrified forest the tree wouldn't unbalance (got further by turning it on and off while in sync)

Just finished year one :D :D
What are u using for controls ?
Using a wii controller :D


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 Post subject:
PostPosted: Mon Dec 03, 2012 1:02 am 
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Joined: Mon Oct 11, 2010 4:41 pm
Posts: 32
So all this app needs to go to market is a control overlay but no news :(

I just beat Grim Fandango using a third party app to create a game controller overlay. The game was almost always full speed on my S3 and was very enjoyable. Setting up the third party app is both a nusiance and prevents u from using the keyboard without going into the system settings and changing it back....

Please add overlays ! It shouldn't be nearly as hard as it was to create this amazing application....u have literally stopped at the 99% mark


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 Post subject:
PostPosted: Mon Dec 03, 2012 9:03 am 
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ResidualVM Developer
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Joined: Wed Nov 24, 2010 2:44 am
Posts: 325
Well, seeing as we have no official Android port, that isn't currently our problem.


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 Post subject:
PostPosted: Mon Dec 03, 2012 9:30 am 
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Posts: 12
Quote:
Well, seeing as we have no official Android port, that isn't currently our problem.
It might not be official, but it works perfectly.
So i don't see what problem you're having.


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 Post subject:
PostPosted: Mon Dec 03, 2012 1:03 pm 
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ResidualVM Developer
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Joined: Wed Nov 24, 2010 2:44 am
Posts: 325
Not really any, as I said :P

But well:
The overlay is a problem for the porter to fix, not us, unless the port is merged into our codebase (in which case it would still be the porter's problem, but he would then be a part of "us" :P).

So, my point really boils down to the fact that adding an overlay is at this point in time not a problem for the ResidualVM Team to solve. (which is why I said "our problem").

Other than that, it might be preferable whenever the port is stable enough, that it be merged back into our codebase, to avoid any divergence in the long run. But that is really up to whoever is maintaining the port.


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 Post subject:
PostPosted: Mon Dec 03, 2012 1:12 pm 
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Joined: Fri Jul 15, 2011 1:13 pm
Posts: 12
Ah seems i miss interpreted hennymcc.
Quote:
Yes, residualvm already has a preliminary port for android. The port that I have worked on some time ago and that has already been mentioned here (github.com/tobigun/residualvm.git) is completely merged into residualvm.
He mentions several ports and i don't know which of those Gillou68310 compiled.


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 Post subject:
PostPosted: Mon Dec 03, 2012 6:11 pm 
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Joined: Mon Oct 11, 2010 4:41 pm
Posts: 32
Quote:
Well, seeing as we have no official Android port, that isn't currently our problem.

Sorry for the vague wording. I meant it was the problem of those working on the Android port in this thread.

The residualvm team have done a great job.

Just hoping we get the porter to implement overlays into the currently near perfect Android version previously linked.

I am sure he could setup a donation app and make a mint on the market...


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 Post subject:
PostPosted: Mon Dec 03, 2012 6:28 pm 
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Joined: Fri Jul 15, 2011 1:13 pm
Posts: 12
Quote:
Quote:
Well, seeing as we have no official Android port, that isn't currently our problem.

Sorry for the vague wording. I meant it was the problem of those working on the Android port in this thread.

The residualvm team have done a great job.

Just hoping we get the porter to implement overlays into the currently near perfect Android version previously linked.

I am sure he could setup a donation app and make a mint on the market...
Er i rather hope the money gets spend back into Residual, and more engines get made :)


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