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PostPosted: Thu Aug 18, 2011 6:37 pm 
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Joined: Thu May 07, 2009 9:18 am
Posts: 102
I don't own the game so I had no idea of the progress.


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PostPosted: Fri Aug 19, 2011 12:18 pm 
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I guess you could say the 'easy' part has been done (ie, loading resources). The game world/logic hasn't been touched yet, and I don't expect it to move too fast in the near future.


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PostPosted: Fri Aug 19, 2011 2:28 pm 
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Joined: Mon May 04, 2009 8:06 am
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Awesome! I love you guys:)


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PostPosted: Wed Aug 24, 2011 9:53 pm 
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Joined: Wed Aug 24, 2011 9:46 pm
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loki1985 wrote:
the following 3d games come to mind:

- gabriel knight 3
- broken sword 3
- simon the sorcerer 3d

i know all these games are not regarded highly by most adventure gamers, especially simon3. but with a certain amount of masochism and persistence, they can be fun.

the general problem i see here: while most adventure games in the old days used some script format (because of pretty complex scripts), i guess most newer 3d games tend to use hardcoded logic in the game executable or DLLs. such a case would creating support for the engine pretty cumbersome.

maybe, if i find the time and motivation, i will look into adding some support for one of those games in the future... probably GK3 which i regard as the most important of the 3.

another thing which i would probably enjoy even more is adding general support for the early resident evil games (1 to 3). but i am not sure if residual is the right place for such an engine, also i guess the exe/DLL script issue described above applies here....


1 point UP for GK3. The game engine used by this game is very buggy under Wine; not playable beyond XP (I had no luck running the game under W7 'cos of install issues) and last master piece of the saga.


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PostPosted: Sat Aug 27, 2011 7:18 am 
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Posts: 102
Perfect Assassin was an interesting game that would fit in residual, graphically the complete opposite of Grim as the scenery is 3D and the characters are 2D.


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PostPosted: Sun Sep 04, 2011 6:33 pm 
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I'm all for Gabriel Knight 3, Broken Sword 3 and Simon the Sorcerer 3D and Discworld Noir

In addition I submit the following

Broken Sword 4

Star Trek 25th Anniversary and Star Trek A Final Unity I imagine the 3D Space Scenes would probably put them under ResidualVMs Scope.

Lost Eden, Probably could be done in ScummVM but I imagine some would claim the 3D Cube cursor would be cause to make it ResidualVM.

Normality, Cyberia (I'm unsure if this was all pre-rendered or not), Alone in the Dark 1 2 3 and the Spinoff, Bioforge (If that's not under ScummVM's ability, I remember it being pre-rendered rather than 3D)

All the Text Murphy games that used 3D especially The Pandora Directive.

Sherlock Holmes Case of the Silver Ear Ring
The Mystery of the Druids
Post Mortem

The Final 3 Defiantly being 3D and so within ResidualVMs Scope and the only good 3D proper adventure games I know of that were released since 2000 (I don't count tele-tale games as PROPER adventure games they are more like mini adventures and no where near as challenging)

And two others I'm not personally bothered about but I thought I should mention is the 7th guest and the 11th hour though I think only the latter is residual worthy.


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PostPosted: Wed Sep 07, 2011 7:35 pm 
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Location: a story that hasn't been written yet
CyberAxe wrote:
And two others I'm not personally bothered about but I thought I should mention is the 7th guest and the 11th hour though I think only the latter is residual worthy.

7th Guest does already and 11th Hour will soonish run in Scummvm


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 Post subject:
PostPosted: Thu Sep 08, 2011 12:16 pm 
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Raziel wrote:
7th Guest does already and 11th Hour will soonish run in Scummvm

That's a very long 'ish', but yes - both are prerendered, so belong in ScummVM.


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 Post subject:
PostPosted: Fri Sep 30, 2011 10:45 pm 
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I would love to see Stupid Invaders in ResidualVM, and maybe the Ankh games.


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 Post subject:
PostPosted: Sun Oct 02, 2011 5:23 pm 
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Joined: Sun Sep 20, 2009 8:06 pm
Posts: 47
Yeah stupid invaders was great ! This one ans Disc-World Noir could be terrific. (and Blade Runner but there is no real way to)


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 Post subject:
PostPosted: Sun Oct 09, 2011 12:52 am 
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Joined: Thu Aug 20, 2009 10:27 pm
Posts: 14
So I know this is not exactly a request thread, so this is almost as much a memo to me as anything else.

But "someday in the future" support for these would make me smile.

• EFMI, because the OS9 version screwed me over. :P
• Discworld Noir - Looks interesting, never played it.
• Gold and Glory: the Road to El Dorado - Another one I've not played, but looked interesting.
• Blade Runner - Yet another I've not played, but looks interesting.
• Myst 3+ - I hope to one day play through them all.

Yep, I know, don't bother to explain that it might take a long time, or probably not happen, I know. Really, I am just happy this is being worked on at all. Like I said, this is pretty much a memo.


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 Post subject:
PostPosted: Thu Dec 15, 2011 6:22 am 
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Joined: Thu Dec 15, 2011 5:11 am
Posts: 2
Location: Earth
First off, Great work with getting Grim Fandango completable, it has been some time since I was last able to play it, and I'm very keen to take this particular stroll down memory lane...

Of coarse we all have have our preferences, though personally I would be ecstatic, if engines for Discworld Noir, Quest for Glory 5, and Simon the Sorcerer 3D were added someday.


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