I got annoyed by the Grim Fandango's tank controls, so I made a classical point&click interface. The game is now 100% playable with mouse only (bugs to be expected, though).
Here is a preview: http://www.youtube.com/watch?v=r8DKMM65Jk0
As the game was never intended to be used with mouse control, and contains a lot of puzzles with non-standard controls, this required massive modifications of both ResidualVM and the game source. Some of the RVM edits may have unintended consequences for other games and platforms, so I think it's better to keep the codebase separate.
To the ResidualVM team: I'll try to put my changes to the lua code in an external .lab using patchr files; are there any other licensing/copyright issues with ResidualVM or LucasArts I need to be aware of in making my fork available?
---- Update ------
The mod is available for you to trying out!
Be aware that you may run into a bug at some point which might prevent you from finishing the game.
Installing the mod works exactly like the original ResidualVM; it is also explained in the Readme file that comes with all Binaries and sources.
Current Binaries (v0.4)
Sources available at
--- Changelog -----
- Fixed height check (issue #16,#22)
- Inventory bug fix (#10, thanks to Sparkash!)
- Hotspot fixes #14,#15,#18,#19,#20,#21,#23,#24,#28
(Lighthouse, Sewers, Boobytrapped wagon, Beach, Chepito, Toto, Rag, Pumping tree)
- Fixed savegame bug (#3), this time for real (thanks Botje!)
- Several Hotspot fixes: #5,#6,#7,#8
Rubacava circle, alley door, rooftop ladder, Maximino's office
- Fixed wheelbarrow bug
- (Hopefully) fixed savegame bug
- Mac build should now run without additional libraries
- Reorganized patches
- Initial Release