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Decode .key files
http://forums.residualvm.org/viewtopic.php?f=2&t=692
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Author:  Cervian [ Tue Feb 24, 2015 3:06 pm ]
Post subject:  Decode .key files

Hi everyone!
I took a read of ResidualVM source in search of some way to decode .key files.
I read in this topic that @somaen was able to read .3do binary files and decode practically everything.

It is possible to obtain a similar output for animations?

Author:  JohnnyWalker2001 [ Wed Feb 25, 2015 1:21 am ]
Post subject:  Re: Decode .key files

Hey, I pulled all the pertinent information from the original thread into the "HOW TO" threads I stickied -- good job on reading the whole thing, though!

I'm not sure what format the .key files are in (FYEK?) but GrimEdi appears to be able to work with them. What were you planning to do with the files anyway?

You can download GrimEdi here: viewtopic.php?f=1&t=656

Author:  Cervian [ Wed Feb 25, 2015 7:45 am ]
Post subject:  Re: Decode .key files

I want to understand how engine affects 3do initial rotations. Maybe to put together a better importer/exporter.

Author:  JohnnyWalker2001 [ Wed Feb 25, 2015 10:42 am ]
Post subject:  Re: Decode .key files

Cool. Check out GrimEdi and see if it does what you want it to.

Author:  Cervian [ Sun Aug 02, 2015 5:53 pm ]
Post subject:  Re: Decode .key files

During these holidays i solved the problem. A little preview of the result.
Image
Image
Hope you enjoy it! :)

Author:  JohnnyWalker2001 [ Tue Aug 04, 2015 1:34 am ]
Post subject:  Re: Decode .key files

Wow, nicely done!

Author:  sallim [ Wed Aug 05, 2015 12:44 am ]
Post subject:  Re: Decode .key files

Great work, thank you for letting us know =)

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