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 Post subject: Decode .key files
PostPosted: Tue Feb 24, 2015 3:06 pm 
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Joined: Fri Feb 06, 2015 12:01 am
Posts: 17
Hi everyone!
I took a read of ResidualVM source in search of some way to decode .key files.
I read in this topic that @somaen was able to read .3do binary files and decode practically everything.

It is possible to obtain a similar output for animations?


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 Post subject: Re: Decode .key files
PostPosted: Wed Feb 25, 2015 1:21 am 
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Joined: Tue Jul 19, 2011 2:51 am
Posts: 324
Location: aka ThunderPeel2001
Hey, I pulled all the pertinent information from the original thread into the "HOW TO" threads I stickied -- good job on reading the whole thing, though!

I'm not sure what format the .key files are in (FYEK?) but GrimEdi appears to be able to work with them. What were you planning to do with the files anyway?

You can download GrimEdi here: viewtopic.php?f=1&t=656


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 Post subject: Re: Decode .key files
PostPosted: Wed Feb 25, 2015 7:45 am 
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Joined: Fri Feb 06, 2015 12:01 am
Posts: 17
I want to understand how engine affects 3do initial rotations. Maybe to put together a better importer/exporter.


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 Post subject: Re: Decode .key files
PostPosted: Wed Feb 25, 2015 10:42 am 
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Joined: Tue Jul 19, 2011 2:51 am
Posts: 324
Location: aka ThunderPeel2001
Cool. Check out GrimEdi and see if it does what you want it to.


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 Post subject: Re: Decode .key files
PostPosted: Sun Aug 02, 2015 5:53 pm 
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Joined: Fri Feb 06, 2015 12:01 am
Posts: 17
During these holidays i solved the problem. A little preview of the result.
Image
Image
Hope you enjoy it! :)


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 Post subject: Re: Decode .key files
PostPosted: Tue Aug 04, 2015 1:34 am 
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Joined: Tue Jul 19, 2011 2:51 am
Posts: 324
Location: aka ThunderPeel2001
Wow, nicely done!


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 Post subject: Re: Decode .key files
PostPosted: Wed Aug 05, 2015 12:44 am 
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Joined: Wed Jul 15, 2015 8:04 pm
Posts: 6
Location: germany
Great work, thank you for letting us know =)


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