ResidualVM Forum

Widescreen mod
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Author:  Botje [ Mon Apr 20, 2015 1:29 pm ]
Post subject:  Re: Widescreen mod

The side textures only show up in fullscreen mode, but commenting out these two lines ( ... #L198-L199) will start a fullscreen-sized windows without actually triggering fullscreen.

Author:  ultraneonoirantihero [ Thu May 14, 2015 9:27 am ]
Post subject:  Re: Widescreen mod

An update:

- I'm not dead, although 2 weeks ago I got stress induced allergy to pollen
- Finally got the mod to work, my mistake of already having an several existing residual apps installed besides the mod
- Noticed that add-ons don't stretch perfectly, they start ok at the top but they stretch vertically more than they should so they go off-screen at the bottom. If scaling is proportional I will try changing the add-ons size. But can someone confirm if scaling is proportional?
- Will finish those half-finished 8 backgrounds in the next 7 days. That's a promise. Then we'll have 100% complete first puzzle in widescreen.

Author:  Botje [ Mon Sep 21, 2015 8:30 am ]
Post subject:  Re: Widescreen mod

For those of you not following development closely:
The widescreen mod has been merged into ResidualVM masters, so you can just test widescreen support with nightly builds now.
There was talk of backporting this code to a new minor release, but no decision has been made.

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