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 Post subject: Re: Widescreen mod
PostPosted: Mon Apr 20, 2015 1:29 pm 
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ResidualVM Developer

Joined: Thu Feb 28, 2013 5:48 pm
Posts: 178
The side textures only show up in fullscreen mode, but commenting out these two lines (https://github.com/Botje/residualvm/blo ... #L198-L199) will start a fullscreen-sized windows without actually triggering fullscreen.


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 Post subject: Re: Widescreen mod
PostPosted: Thu May 14, 2015 9:27 am 
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Joined: Mon Sep 05, 2011 5:13 pm
Posts: 97
An update:

- I'm not dead, although 2 weeks ago I got stress induced allergy to pollen
- Finally got the mod to work, my mistake of already having an several existing residual apps installed besides the mod
- Noticed that add-ons don't stretch perfectly, they start ok at the top but they stretch vertically more than they should so they go off-screen at the bottom. If scaling is proportional I will try changing the add-ons size. But can someone confirm if scaling is proportional?
- Will finish those half-finished 8 backgrounds in the next 7 days. That's a promise. Then we'll have 100% complete first puzzle in widescreen.


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 Post subject: Re: Widescreen mod
PostPosted: Mon Sep 21, 2015 8:30 am 
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ResidualVM Developer

Joined: Thu Feb 28, 2013 5:48 pm
Posts: 178
For those of you not following development closely:
The widescreen mod has been merged into ResidualVM masters, so you can just test widescreen support with nightly builds now.
There was talk of backporting this code to a new minor release, but no decision has been made.


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