Like most of you I am currently enjoying Grim Fandango Remastered and I think it did alot of the goals we were trying to accomplish with the Deluxe project. The shadows are nice, the textures look sharp, and the controls are great. I can't however think that it could've been better.
I only helped with player textures so I'm not sure how possible this is but would continuing this project by modding the new remastered be an option? This would solve the resolution issue that the project has been having along with a host of other things and (again if possible) give us a chance to transfer our, in my opinion, superior 3D models over. Any maybe continue the expansion of the 2D boarders to 16:9. By transferring to a mod of the remaster I think it would make the deluxe project certainly smaller but also infinitely more manageable.
So those are some of my thoughts, feel free to share your opinions on them and I look forward to what you have to say!
I like the remaster a lot. It's improvements are well worth the asking price, even though I agree that it could have went further. As for basing future Deluxe assets on the remaster, I agree, it would be good to continue from the remaster, since there's so much improvements there already it wouldn't make sense to start the work over, plus Double Fine did such a great job with it, I feel any fan project from this point should be pointing fans over towards Grim Fandango Remastered to buy to support the studio.
The good news about that though is that at least most of the container formats are the same as the originals from what I've seen of them, so it should be possible to get Grim Fandango Remastered working in ResidualVM at some point. ResidualVM has an on-the-fly patcher for game scripts, which the Deluxe project would probably need in order to modify hotspots and such if it decided to expand backgrounds to a full 16:9. Work can certainly be done from the Remastered executable for now though, since 16:9 backgrounds are definitely going to be tricky and I'm sure will come at the tail end of the Deluxe project.