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 Post subject: Adding TWIN engine
PostPosted: Sat May 16, 2009 10:07 pm 
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Please post comments too if you like.
Result of poll will help me take decision later time for eventually engine inclusion.


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 Post subject:
PostPosted: Sat May 16, 2009 10:42 pm 
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I believe that ResidualVM should span out just like ScummVM. Otherwise we are missing out on lots of other great (non LucasArts) adventure games just because they are 3D.

Little Big Adventure is fun, as it always has been. It's one of the classics that I still go back to play. I think the Twin engine should definately be included.

Also, it's usually known as Relentless: Twinsen's Adventure in the US for anyone who doesn't know it as Little Big Adventure. Anyone who played LBA2 will know that though, due to the fact that Little Big Adventure 2 was the only name for the sequel.


Last edited by Graxer on Sat May 16, 2009 11:27 pm, edited 4 times in total.

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 Post subject:
PostPosted: Sat May 16, 2009 10:59 pm 
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God, yes! I want all my adventures in ScummVM and ResidualVM.
Tex Murphy, I know one day we'll be together with gloriously rendered 3d environments... sigh


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 Post subject:
PostPosted: Sat May 16, 2009 11:34 pm 
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Yes but I would say that including the prequengine would be a better idea as the code for twin-e is a mess and not finished, prequengine isn't complete either but it is active. The prequengine is GPL (http://sourceforge.net/projects/prequengine) it is also going to be used for a fan game prequel to Little Big Adventure/Relentless (http://lbaprequel.xesf.net/) the same person has started work on an LBA2 engine reimplementation (http://sourceforge.net/projects/lba2engine/) but this is on hiatus until the LBA1 engine reimplementation is completed.

Graxer wrote:
Also, it's usually known as Relentless: Twinsen's Adventure in the US for anyone who doesn't know it as Little Big Adventure. Anyone who played LBA2 will know that though, due to the fact that Little Big Adventure 2 was the only name for the sequel.


LBA2 was also known as Twinsen's Odyssey.


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 Post subject:
PostPosted: Sat May 16, 2009 11:41 pm 
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Ezekiel000 wrote:
LBA2 was also known as Twinsen's Odyssey.

I thought it was Little Big Adventure 2: Twinsens Odyssey. I always thought that was the subtitle. Thanks for pointing that out.

Ezekiel000 wrote:
the same person has started work on an LBA2 engine reimplementation (http://sourceforge.net/projects/lba2engine/) but this is on hiatus until the LBA1 engine reimplementation is completed.

I didn't know that there was an engine planned for LBA2 as well. Thats great, I love LBA2!

Hopefully if prequengine is used that will mean LBA Prequel will be compatable too when it is finished.

Here is a page with the progress of the prequengine: http://forum.magicball.net/showthread.php?t=13679


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 Post subject:
PostPosted: Sun May 17, 2009 5:16 am 
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Ezekiel000 wrote:
Yes but I would say that including the prequengine would be a better idea as the code for twin-e is a mess and not finished, prequengine isn't complete either but it is active. The prequengine is GPL (http://sourceforge.net/projects/prequengine) it is also going to be used for a fan game prequel to Little Big Adventure/Relentless (http://lbaprequel.xesf.net/) the same person has started work on an LBA2 engine reimplementation (http://sourceforge.net/projects/lba2engine/) but this is on hiatus until the LBA1 engine reimplementation is completed.

Graxer wrote:
Also, it's usually known as Relentless: Twinsen's Adventure in the US for anyone who doesn't know it as Little Big Adventure. Anyone who played LBA2 will know that though, due to the fact that Little Big Adventure 2 was the only name for the sequel.


LBA2 was also known as Twinsen's Odyssey.



I don't care about how much code looks, it still need
adopted to scummvm common things.
By short look into source code of prequengine is not so clean and it use still buggy RE software renderer. twin-e use opengl for drawing so gfx is better adopted for our needs.
Anyway most important how far/well both engines play LBA1. I can't test unfornately twin-e, but from info, game is completable. Maybe anyone here know how both engines works ?

Regarding fan made remake, it seems to be diffrent game not compatible with LBA1 engine. So i'm not focusing on this one. Also it always can be adopted later time if will be enough similiar.

About LBA2 is early state and it seems quite different engine so it's out of option.


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 Post subject:
PostPosted: Sun May 17, 2009 5:55 am 
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Ezekiel000 wrote:
Yes but I would say that including the prequengine would be a better idea as the code for twin-e is a mess and not finished, prequengine isn't complete either but it is active. The prequengine is GPL (http://sourceforge.net/projects/prequengine) it is also going to be used for a fan game prequel to Little Big Adventure/Relentless (http://lbaprequel.xesf.net/) the same person has started work on an LBA2 engine reimplementation (http://sourceforge.net/projects/lba2engine/) but this is on hiatus until the LBA1 engine reimplementation is completed.

Graxer wrote:
Also, it's usually known as Relentless: Twinsen's Adventure in the US for anyone who doesn't know it as Little Big Adventure. Anyone who played LBA2 will know that though, due to the fact that Little Big Adventure 2 was the only name for the sequel.


LBA2 was also known as Twinsen's Odyssey.


Ah prequengine is designed for remake and part of remake project. Not good, merge out of option, reuse when it still active is not fun, easier is improve missing things for twine (if any comparable to prequengine).


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 Post subject:
PostPosted: Sun May 17, 2009 9:29 am 
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Well the current state of twin-e is it crashes as soon as the first enemy is about to come on screen and the intro video is displayed at the wrong speed, I don't think there is any support for CD audio. But other than that the core gameplay system e.g. the different emotions/attitudes seem to work.


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 Post subject:
PostPosted: Sun May 17, 2009 9:34 am 
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why isn't there a forth option like: it's ACTION ADVENTURE for crying out loud.

I mean, Resident Evil would be logically next, if we start with this.

I am a passionate fan of the Resident Evil series, but that only means I can't be biased by this.

In my personal opinion that ResidualVM should be for pure adventure games.

but then again, it could be added into residual for now, and later splited into a separate action-adventure reimplementation project.

cheers :wink:


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 Post subject:
PostPosted: Sun May 17, 2009 9:41 am 
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garrythefish wrote:
why isn't there a forth option like: it's ACTION ADVENTURE for crying out loud.

I mean, Resident Evil would be logically next, if we start with this.

I am a passionate fan of the Resident Evil series, but that only means I can't be biased by this.

In my personal opinion that ResidualVM should be for pure adventure games.

but then again, it could be added into residual for now, and later splited into a separate action-adventure reimplementation project.

cheers :wink:


I wanted add this option at first moment, but now if you pointed out.


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 Post subject:
PostPosted: Sun May 17, 2009 9:50 am 
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it's no possible add option into poll :/


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 Post subject:
PostPosted: Sun May 17, 2009 9:51 am 
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garrythefish wrote:
why isn't there a forth option like: it's ACTION ADVENTURE for crying out loud.

To be honest, so was Indiana Jones and the Fate of Atlantis in ScummVM with its fighting mechanics. It has been quite popular.


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 Post subject:
PostPosted: Sun May 17, 2009 9:56 am 
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Graxer wrote:
garrythefish wrote:
why isn't there a forth option like: it's ACTION ADVENTURE for crying out loud.

To be honest, so was Indiana Jones and the Fate of Atlantis in ScummVM with its fighting mechanics. It has been quite popular.


in indy4, it was an action element of gameplay, but LBA and Alone in the Dark are completely action-based.


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 Post subject:
PostPosted: Sun May 17, 2009 9:57 am 
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Graxer wrote:
garrythefish wrote:
why isn't there a forth option like: it's ACTION ADVENTURE for crying out loud.

To be honest, so was Indiana Jones and the Fate of Atlantis in ScummVM with its fighting mechanics. It has been quite popular.


I never played LBA, does it have action seqences or they are part of normal game like run, shot, hide ?
How action elements looks like ?


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 Post subject:
PostPosted: Sun May 17, 2009 10:14 am 
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a quick look at it, and it doesnt seem like an adventure game at all.

well if someone wants to experience this himself, just a little search on youtube should solve your dillema.


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