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PostPosted: Mon Mar 03, 2014 6:22 pm 
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Joined: Mon Mar 03, 2014 3:53 pm
Posts: 3
Hi, like on many other old games, windowed mode with ResidualVM is too small on large widescreen monitors...

My resolution is 1920x1200, I know it could be possible to increase window if I lower my main resolution, but is there any other convenient way to do the same ?

Thanks !


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PostPosted: Thu Mar 06, 2014 4:32 pm 
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ResidualVM Developer

Joined: Thu Feb 28, 2013 5:48 pm
Posts: 178
The groundwork for scaling is there, but the software renderer is not modified so easily. I have a very simple patch to enable the feature in my gles2-scale branch, but it will not make it into master anytime soon.


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PostPosted: Thu Mar 06, 2014 8:43 pm 
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Joined: Mon Mar 03, 2014 3:53 pm
Posts: 3
Thanks for your reply !

If I understand, I have to recompile ResidualVM with your modified grim.cpp file ?

I'm a true noob concerning this, is there a tutorial to do it for noobs like me ?


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PostPosted: Thu Mar 06, 2014 10:00 pm 
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ResidualVM Developer

Joined: Thu Feb 28, 2013 5:48 pm
Posts: 178
Which platform are you compiling for?
OSX and Linux are fairly easy, windows is .. not.


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PostPosted: Thu Mar 06, 2014 10:27 pm 
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Joined: Mon Mar 03, 2014 3:53 pm
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seven 64...sorry


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