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 Post subject: iPad port?
PostPosted: Sun Dec 29, 2013 5:07 pm 
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Joined: Sun Dec 29, 2013 5:02 pm
Posts: 2
Is there an unofficial iPad port of ResidualVM? Would love to play Grim on my iPad Air.


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 Post subject:
PostPosted: Sun Dec 29, 2013 11:22 pm 
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Joined: Wed Nov 24, 2010 2:44 am
Posts: 322
There exists some wip-code for that, but I haven't looked any further into it, mainly since I wanted to wait untill the Android port works completely, but also for lack of time and interest.


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PostPosted: Sun Dec 29, 2013 11:25 pm 
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Joined: Sun Dec 29, 2013 5:02 pm
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Ok, thank you for the reply.


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 Post subject: Re: iPad port?
PostPosted: Tue Aug 19, 2014 8:03 am 
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Joined: Mon Aug 18, 2014 5:34 am
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I'm currently working on an iOS port (for Grim Fandango only). The fork can be found here:
https://github.com/idimiter/residualvm
It needs SDL2 and SDL2_mixer frameworks for iOS.

I've merged aquadran SDL2 branch and tobiaspfaff touch implementation. It still needs some gesture handling for the inventory and the menu dialogs to work.

At first I wanted to implement the touch controls for Android, but it turned out they are too much "tied" to the Android platform. If someone knows how can they be separated from the Android specific code that would be awesome.


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 Post subject: Re: iPad port?
PostPosted: Tue Aug 19, 2014 8:05 am 
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Joined: Thu Feb 28, 2013 5:48 pm
Posts: 178
I have a PR to decouple touch from the android backend, but it has bitrotted somewhat.
Maybe it will give you some inspiration.. https://github.com/residualvm/residualvm/pull/862


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 Post subject: Re: iPad port?
PostPosted: Thu Aug 21, 2014 7:12 am 
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Joined: Mon Aug 18, 2014 5:34 am
Posts: 8
Nice, thanks for that. Its looks much better now. I'll definitely use this for the controller logic.

I'm also considering implementing controls like Telltale games (Walking dead, Back to the future, The wolf among us) that is: tap and drag to emulate keyboard arrows. And swipe gestures for the menu and inventory. This will still needs the mouse patch for the menus to work tough.

And by the way, great job with the project guys! Its great to see those awesome games running on modern devices! GF sure looks awesome on iPad.

The sad thing is that i doubt this can go trough Apple submission, so eventually will be only for jailbroken devices or certificated developers.


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 Post subject: Re: iPad port?
PostPosted: Fri Aug 22, 2014 1:21 pm 
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Joined: Thu Feb 28, 2013 5:48 pm
Posts: 178
Any improvements you can make to the touch controls are more than welcome.


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