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PostPosted: Sun Jul 01, 2012 1:06 pm 
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CREDITS.LAB 368BAA2F319A72278035095E4F4A4466
DATA000.LAB 08E2505A6A7FD90D3920131B1297C60F
DATA001.LAB 84CF3072586FE2840AE16774ADB6F5CB
DATA002.LAB D236403C0D860961963DB0134380001F
DATA003.LAB 76DCFC2C21F3412415674C65611FB76D
DATA004.LAB 2CDB79D3606965A9A0A3378507488DD7
Gfupd101.exe BC57C4DB2AB814F3BB115EC5702B62F4
GRIM.TAB 18286D7B8FB5990011D9CE29F9DCE261
LOCAL.LAB 04D76CBBD5E603F35318BEBB64F69378
MOVIE00.LAB 0C6B8E4FA74024C4AFDF7758F8D8B1A0
MOVIE01.LAB A88876B3347106D49B733C178F0D606A
MOVIE02.LAB 000185C50BBF09BCD7421667D46A9E5C
MOVIE03.LAB 5280486C3AEE4FB1F9DCBC289F5F58B9
MOVIE04.LAB D9BFE59690A5DE0500D18E29CDAA293F
VOX0000.LAB D48832EA234015E74590654ADA02E163
VOX0001.LAB 31F261F87CC4854055C1CA1AFDDF677E
VOX0002.LAB 0748F44EE1E67B6D7555A644A1FA43CE
VOX0003.LAB E107073A05F588DF0C057B594C28B50E
VOX0004.LAB 2BE5B0CC13A83F59945D31080B0949BB
YEAR0MUS.LAB FEA10F11ABE3AC32D53E4798F80D5BA0
YEAR1MUS.LAB C555C95B0F7557617DA364091589D6EA
YEAR2MUS.LAB 775376FCCF0415258BE6B33E7E6E4985
YEAR3MUS.LAB DF556A8FC151F6F48BB68A8CEF855E7D
YEAR4MUS.LAB 939E041887C1B14F99AD951AC8E3CB25


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 Post subject:
PostPosted: Sun Jul 01, 2012 1:52 pm 
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Did you do it like I told you? Or did you use another method?

When you start up ResidualVM, a console window is opened. Try to add the game on the main window, and the console will read the MD5. Please try that, and tell us the contents of that message, the whole message.


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PostPosted: Sun Jul 01, 2012 4:59 pm 
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Here's a version compiled from another branch, which means bugs reported from this unofficial build (WPT_BRA-nomyst) must be marked as such.

Download it from here and try it out.

And please provide information whether the game worked with this executable.


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PostPosted: Sun Jul 01, 2012 5:16 pm 
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scoriae wrote:
so no need to post my md5's....? I'm not sure I understand why my post regarding this was ignored..... even though I know how to use md5, you guys insist on trying to ask for them from someone who has to figure it out from scratch.


Yes, sorry about that, I kind of mixed the threads up, for some reason thinking that your thread was the first post of this thread (since they were both on the exact same topic).


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PostPosted: Sun Jul 01, 2012 5:46 pm 
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I used MD5Summer to create hashes for every file in the directory. I then used md5check to make sure I got the same results twice.

I attempted to use the version you posted and it still says the same error message as my original post:
{"VOX0001.LAB", 0, "89da4d4f4f90a8ea390450ed5a617f08", 57875710},

I'm not sure I understand why the md5 I am generating is different from the one scummvm is apparently detecting?


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PostPosted: Sun Jul 01, 2012 7:08 pm 
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MD5ing the first 5000 bytes like ResidualVM does (to avoid having to read a HUGE file just for detection) gives a different result than MD5ing the entire file.

I'm not sure which of the two you did.

EDIT: I don't have a Windows machine easily available, so I can't verify, but if the unofficial build includes the changes it should, then it matches the MD5-warning you posted in your latest post, and SHOULD detect just fine.


Last edited by somaen on Sun Jul 01, 2012 7:11 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Jul 01, 2012 7:09 pm 
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Because that's my fault, I seem to have uploaded a compiled version of the original, not the modified version I talked about above.
Try it out now:

Download it from here.

Sorry for the inconvenience everyone.


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PostPosted: Sun Jul 01, 2012 8:01 pm 
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Success. Detected and ran the game just fine.


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PostPosted: Tue Jul 03, 2012 4:37 am 
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Both 0.1.0 and the nightly now have this detection added, so you should be able to use the official builds now.


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 Post subject:
PostPosted: Tue Jul 03, 2012 10:26 am 
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Cheers :wink:
@scoriae & @macacom I think it'd be best if you downloaded and use one of the official builds somaen mentioned now, as these are the ones being actually and actively developed.


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PostPosted: Wed Jul 11, 2012 2:16 am 
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yep! I've been playing the English version now, It doesn't have the same impact that portuguese version had for me (and I don't like translated games) but Grim Fandango was just perfect with the portuguese voices...

And i haven't post the MD5 'cause i really don't have that kind of knowledge to do it : / srry mates


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PostPosted: Wed Jul 11, 2012 10:56 pm 
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Well, scoriae provided us the needed information, if you download ResidualVM again now, Portuguese Grim Fandango should work just fine.


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