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PostPosted: Wed Sep 21, 2011 8:06 pm 
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Joined: Wed Sep 21, 2011 7:57 pm
Posts: 1
Location: Ireland
In Grim F as soon as the opening cutscene finishes i cant move. Manny will walk on the spot and jutter around the screen , but i can't physically move him. In the black residual text box it says " Trying to call makesector Active!" and following that " Set actor follow boxes <> not implemented" Please help as this makes the game unplayable. :roll:


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PostPosted: Wed Sep 21, 2011 9:36 pm 
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Joined: Mon Mar 21, 2011 9:20 am
Posts: 139
Location: Belluno, Italy
Please, open a bug report on github. We can discuss the issue there.
Report also your os, the language of grim and which build you're using.


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PostPosted: Thu Sep 29, 2011 1:35 am 
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Joined: Thu Sep 29, 2011 1:21 am
Posts: 2
Updating your residual build seems to fix the problem, did for me anyway.


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PostPosted: Sat Dec 17, 2011 11:17 am 
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Joined: Thu Dec 15, 2011 5:11 am
Posts: 2
Location: Earth
You might find that, you need to change the engine speed manually in the Config file, mine was initially set to 30 and Manny was only able to move properly when I set it to 100.


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