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 Post subject: other 3d games
PostPosted: Tue May 12, 2009 4:07 pm 
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Joined: Tue May 12, 2009 3:59 pm
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i wish to know if your planned is continue to make king quest mask of eternity, diskworld noir, blade runner as residual project let me know please
thank you
:?:


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 Post subject:
PostPosted: Tue May 12, 2009 4:28 pm 
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Posts: 66
Any reason you made four duplicate threads about this?

ResidualVM is so far only suitable for Grim Fandango, and implementing other engines would require some work and developers willing to work on them, so no, not in the foreseeable future.

There is a newly started project relating to Discworld Noir, but this isn't even in alpha, so don't hold your breath.

http://sourceforge.net/projects/tinselnoir

And please, no more double posts.


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 Post subject:
PostPosted: Tue May 12, 2009 4:58 pm 
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Joined: Sun Apr 19, 2009 5:15 pm
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I cleanup duplication mess


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 Post subject:
PostPosted: Tue May 12, 2009 7:02 pm 
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Joined: Thu May 07, 2009 9:18 am
Posts: 101
Longcat wrote:
Any reason you made four duplicate threads about this?

ResidualVM is so far only suitable for Grim Fandango, and implementing other engines would require some work and developers willing to work on them, so no, not in the foreseeable future.

There is a newly started project relating to Discworld Noir, but this isn't even in alpha, so don't hold your breath.

http://sourceforge.net/projects/tinselnoir

And please, no more double posts.


Thanks for the link I didn't know about this (Gonna have to finally get a new copy of Noir Disc 1 of mine is scratched).
Will tinselnoir eventually be an engine within residual? (In the interest of not re-inventing the wheel)


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 Post subject:
PostPosted: Tue May 12, 2009 9:02 pm 
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It's being discussed, but ResidualVM requires some work to be able to accept other engines, it is solely intended for Grim Fandango atm. So I guess the short answer is 'maybe'.


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 Post subject:
PostPosted: Tue May 12, 2009 10:47 pm 
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Joined: Thu May 07, 2009 9:18 am
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That's good to know that at least there is a possibility, I'll be following the development closely.


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 Post subject:
PostPosted: Thu May 14, 2009 12:53 pm 
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Joined: Thu May 07, 2009 12:38 pm
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Location: UK
Sorry if this is a stupid question, but could someone please briefly explain the process of creating something like ResidualVM?

I don't see how it's conceivable to add in support for other engines without having to do a whole lot more work. My guess at the moment is... are you creating a common engine for running 2.5D games, and then writing separate importers to load in the content from games written for different engines?


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 Post subject:
PostPosted: Thu May 14, 2009 1:36 pm 
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Joined: Mon May 04, 2009 10:40 pm
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James wrote:
I don't see how it's conceivable to add in support for other engines without having to do a whole lot more work. My guess at the moment is... are you creating a common engine for running 2.5D games, and then writing separate importers to load in the content from games written for different engines?


The way ScummVM works, there is common code for handling sound, graphics, MIDI, files, etc. and a collection of completely separate game engines. Some are based on reverse-engineering, and some are based on source code provided by the original developers. The source code for even a small game engine consists of thousands of lines of text so yes, adding a new one is a lot of work. Even with the original source code available, it has to be adapted to ScummVM, and made to work on different platforms than originally intended.

Theoretically, ResidualVM could become something similar, where different engines share common code. But I imagine it would be just as much work to add new game engines as it is in ScummVM.


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 Post subject:
PostPosted: Fri May 15, 2009 12:00 pm 
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Joined: Sun May 03, 2009 10:57 pm
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it is a lot of work, but it should implemented sooner or later, in my opinion. :)

grim fandango is the only game runned now, but much of the future of residual might also be in other 3D adventure games that cannot be part of ScummVM, because of it being an exclussively 2D adventure game interpreter, not accepting 3D engines.

so it would a good move, in my opinion, that residual shares the feats of its sister project, and all it's advantages, like the ease of getting multi-engine compatibility work harmoniously.


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 Post subject:
PostPosted: Fri May 15, 2009 6:50 pm 
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Joined: Sun May 03, 2009 9:44 pm
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garrythefish wrote:
it is a lot of work, but it should implemented sooner or later, in my opinion. :)

That's a good point of view, but what is really needed for this is developers, developers, developers!


Eugene


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 Post subject:
PostPosted: Fri May 15, 2009 8:20 pm 
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sev wrote:
but what is really needed for this is developers, developers, developers!


You're beginning to freak me out, though that probably was the intention. ;)


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 Post subject:
PostPosted: Sun Nov 01, 2009 2:01 pm 
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Joined: Thu May 07, 2009 9:18 am
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I just remembered a couple more games that think fall within ResidualVMs scope; Normality and Perfect Assassin.

Not the best games but quite interesting.


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 Post subject:
PostPosted: Sun Nov 01, 2009 3:24 pm 
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I would also add to that Post Mortem, Black Mirror and Myst III: Exile. :)


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 Post subject:
PostPosted: Fri Nov 06, 2009 1:26 am 
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Joined: Mon May 04, 2009 12:08 am
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The Longest Journey. Syberia I & II. Still Life.

We could pile up suggestions forever. What the project needs is developers. I'm not one, but if I find one stuck to the bottom of my shoe I'll let you know.


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